You can upgrade the starting energy of Gunboats by upgrading the gunboats themselves. Below is a list of them and how you can take advantage of these battle actions. Your gunboat has a few actions that can help or break your Boom Beach invasion. You want to place Medic right behind units that may get attacked, however you want to make sure to leave enough spacing so that they are not targetted by enemy defenses. The Medic heals other troops by throwing Medkits towards them. The Medic is the last of the available troops in Boom Beach. The best way to use Tanks effectively is to use them in a group, however it may be smart to use Heavy or Rifleman as support when attacking Sniper Towers and Cannons. It moves slowly while taking and dealing lots of damage. In addition, they are great as long as they break through the initial enemy defenses as they heal themselves with every blow. The Warrior moves very fast where they are possible to run through light defenses. In addition, a mine’s explosion can easily take out a group of Zooka units. It should note that because they have really weak defenses, all defenses can easily kill them. Make sure that you drop them with a good timing so that they have a buffer distance. The best way to use them is to accompany with other tanky units such as Heavy. However, she has low hitpoints and can tank very little damage. The zooka is equipped with a large rocket launcher which deals massive damage. However, they are weak against cannons or defenses that deal tons of damage. You generally want to deploy Heavy before your other lower HP units so that they draw enemy first first. However, they have little DPS in terms of damage output. They have higher HP compared to other units and is used as a shield. The Heavy is the second of the available troops in Boom Beach. However, they are weak against mortars which deal AoE area of effects damage which can deal higher DPS against lumped groups of riflemen. Rifleman units are the best against Cannons or defenses with slow rate of fire. They are the “zerg” units of Boom Beach, the best strategy is to deploy a large numbers of them. The Rifleman is the first of the available troops in Boom Beach. Red light: The maximum Troop capacity is not yet reached on this Landing Craft.īelow is the levels of the landing craft and the troops capacity that they hold. Yellow light: New Troops are being trained. Green light: The Troops in your Landing Craft are ready. The landing crafts can have different lights on it noting the status of the troops. You can still use a Landing Craft while the upgrade is ongoing, but you cannot load new troops in it. When you change the unit type from the landing craft, the cost of the current troops will be refunded. The landing craft can hold one troops types at a time, so you can only get a mixture troops strategy at a later time when you have built more landing crafts. Upgrading the landing craft increases its troops capacity. You can train and store your units through the Boom Beach landing craft. We will not discuss the tactics or unit drop strategies for this guide. However, please note that this guide is written for beginners as a generic overview summary of Boom Beach troops. In this guide, we will go over the basic technical ways to boost the power of your troops. Now I'm riding the easy road to level 61 since I have the same offenses as all of those level 61 players at 1400 VP.Building out your troops and attack is key to expand your base island in Boom Beach. Now that I've finished every single offensive upgrade I wanted, it makes leveling stuff like an 800k wood upgrade for a defense so much SO much easier. I'm now HQ20 with 8 level 20 landing craft, max warriors tanks and medics, max flare shock smoke barrage and artillery, max gunboat sculptor radar and vault. ![]() The better your offensive capabilities in game means the easier it'll be for you to take out other people and steal resources. I would say always level your LC if you have an upgrade available. ![]() Leaving all of my landing craft at level 12 was incredibly painful to recover from when I actually hit HQ20 and I've only just finished my 8th landing craft to level 20. I've been a TMed player for a very long time so when I got my landing crafts up to level 12, I left them there because since I wasn't HQ 20 for the longest time, there was no benefit to me leveling the landing craft any higher because I couldn't hold more than 2 tanks.
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